Art Studio, 2012 |
Art Studio Process |
You can see the different renders of how I went through the unwrapping of the UV's in order to get the texturing done using Adobe Photoshop as well as the different materials that I have created via the Hypershade in Autodesk Maya.
Within the final render shown above; the composition is made out of two render passes. These two render passes is included below.
AO Ambient Occlusion Pass |
Beauty Render |
The image below on the right, is a top view diagram of the Art Studio that I have created to demonstrate the different lights that I have used within the scene to achieve the lighting within in the final render as show above. This diagram shows the location of where I have placed these different lights as well as showing the direction of which the the light is shining in.
As you can see on the diagram I have used three different lights in this scene. These three lights are shown inn three different colors; blue, green and red.
Lighting diagram |
This has been my one of my first attempts at creating digital lighting. I know now after exploring more into digital lighting as well as gaining more knowledge, that there are still quite a few flaws in the render such as photons bouncing around the room and being visible, but I think it turned out to be a great render and a beautiful image.
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